We are an indie game studio so the scope of the game is really important to us. We don’t try to create something we don’t have a budget for. It is a limitation that actually forces us to be more creative with the resources we have.
The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entartain him or her.
– John Carmack, on the creative ethos for DOOM, 24 years ago