Our Games

Gameplay Is The King

There is no game without a good gameplay and we know it.

We are an indie game studio so the scope of the game is really important to us. We don’t try to create something we don’t have a budget for. It is a limitation that actually forces us to be more creative with the resources we have.


The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entartain him or her.

– John Carmack, on the creative ethos for DOOM, 24 years ago